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Option Enchant

The Option Enchant allows players to enchant their weapons and armor with randomized item options based on the equipment. This system blends risk and reward, requiring Energy Power, zeny, and materials for each enchantment attempt.


Requirements per Enchant:

Item Type

Option Slots

Zeny Cost

Materials Required

Hedagear

1~5

200,000

20x Oridecon 20x Elunium 20x Stone Fragment 20x Amethyst 20x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation

Armor

1~5

250,000

30x Oridecon 30x Elunium 30x Stone Fragment 30x Amethyst 30x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation

Garment

1~5

200,000

25x Oridecon 25x Elunium 25x Stone Fragment 25x Amethyst 25x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation

Footgear

1~5

150,000

15x Oridecon 15x Elunium 20x Stone Fragment 20x Amethyst 20x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation

Shield

1~5

200,000

25x Oridecon 25x Elunium 25x Stone Fragment 25x Amethyst 25x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation

One-Handed Weapon

1~5

100,000

10x Oridecon 10x Elunium 20x Stone Fragment 20x Amethyst 20x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation

Two-Handed Weapon

1~5

150,000

15x Oridecon 15x Elunium 20x Stone Fragment 20x Amethyst 20x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation


Eligible Equipment:

Slot

Examples

Headgear

Top Headgear only

Armor

Body Armor

Main Hand

Weapons

Off-Hand

Shields

Garment

Robes or Garments

Footgear

Shoes


Option Enchantment Types:

Copy

+ASPD or ASPD%
+ATK / MATK / Crit Rate
+Damage to size/race
+Heal Efficiency
+DEF / MDEF rate
+HIT / Perfect Dodge
Drains HP or SP over time
Increased cast time
Decreased healing effectiveness
Reduced FLEE or DEF

Options are split into Positive and Negative effects. Here's a glimpse of some available effects per type:


Headgear Option Table:

Effect

Min

Max

Variable Cast Time

-5

5

After-Cast Delay

-5

5

SP Consumption

-5

5

Heal Effectiveness

-25

25

Recovery Power

-25

25

HP Drain from Damage

3

5

SP Drain from Damage

3

5

Armor, Garment, Footgear Option Table:

Effect

Min

Max

ATK Rate

-5

5

MATK Rate

-5

5

Damage to Small

-5

5

Damage to Medium

-5

5

Damage to Large

-5

5

Damage to Demi-Human

-5

5

Damage to Boss

-5

5

DEF Rate

-5

5

MDEF Rate

-5

5

Reduce Damage from Small

-5

5

Reduce Damage from Medium

-5

5

Reduce Damage from Large

-5

5

Reduce Damage from Demi-Human

-5

5

Reduce Damage from Boss

-5

5

Shield Option Table:

Effect

Min

Max

Max HP

-10

10

Max SP

-5

5

HIT

-20

20

DEF

-20

20

MDEF

-20

20

FLEE

-30

30

Perfect Dodge

-10

10

One-Handed Weapon Option Table:

Effect

Min

Max

ASPD Rate

-10

10

ASPD

-3

3

Critical Rate

-10

10

Critical ATK Rate

-10

10

Long ATK Rate

-10

10

ATK

-50

50

MATK

-50

50

ATK Rate

-5

5

MATK Rate

-5

5

HIT

-20

20

Two-Handed Weapon Option Table:

Effect

Min

Max

ASPD Rate

-15

15

ASPD

-3

3

Critical Rate

-15

15

Critical ATK Rate

-15

15

Long ATK Rate

-15

15

ATK

-50

50

MATK

-50

50

ATK Rate

-8

8

MATK Rate

-8

8

HIT

-30

30

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Last updated 23 days ago

Last updated