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Option Enchant
The Option Enchant allows players to enchant their weapons and armor with randomized item options based on the equipment. This system blends risk and reward, requiring Energy Power, zeny, and materials for each enchantment attempt.
Requirements per Enchant:
Item Type
Option Slots
Zeny Cost
Materials Required
Hedagear
1~5
200,000
20x Oridecon 20x Elunium 20x Stone Fragment 20x Amethyst 20x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation
Armor
1~5
250,000
30x Oridecon 30x Elunium 30x Stone Fragment 30x Amethyst 30x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation
Garment
1~5
200,000
25x Oridecon 25x Elunium 25x Stone Fragment 25x Amethyst 25x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation
Footgear
1~5
150,000
15x Oridecon 15x Elunium 20x Stone Fragment 20x Amethyst 20x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation
Shield
1~5
200,000
25x Oridecon 25x Elunium 25x Stone Fragment 25x Amethyst 25x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation
One-Handed Weapon
1~5
100,000
10x Oridecon 10x Elunium 20x Stone Fragment 20x Amethyst 20x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation
Two-Handed Weapon
1~5
150,000
15x Oridecon 15x Elunium 20x Stone Fragment 20x Amethyst 20x Aquamarine 1x Mystic Tree Branch 1x Water of Blessing 50 Energy Power 20 Proof of Donation
Eligible Equipment:
Slot
Examples
Headgear
Top Headgear only
Armor
Body Armor
Main Hand
Weapons
Off-Hand
Shields
Garment
Robes or Garments
Footgear
Shoes
Option Enchantment Types:
Copy
+ASPD or ASPD%
+ATK / MATK / Crit Rate
+Damage to size/race
+Heal Efficiency
+DEF / MDEF rate
+HIT / Perfect Dodge
Drains HP or SP over time
Increased cast time
Decreased healing effectiveness
Reduced FLEE or DEFOptions are split into Positive and Negative effects. Here's a glimpse of some available effects per type:
Headgear Option Table:
Effect
Min
Max
Variable Cast Time
-5
5
After-Cast Delay
-5
5
SP Consumption
-5
5
Heal Effectiveness
-25
25
Recovery Power
-25
25
HP Drain from Damage
3
5
SP Drain from Damage
3
5
Armor, Garment, Footgear Option Table:
Effect
Min
Max
ATK Rate
-5
5
MATK Rate
-5
5
Damage to Small
-5
5
Damage to Medium
-5
5
Damage to Large
-5
5
Damage to Demi-Human
-5
5
Damage to Boss
-5
5
DEF Rate
-5
5
MDEF Rate
-5
5
Reduce Damage from Small
-5
5
Reduce Damage from Medium
-5
5
Reduce Damage from Large
-5
5
Reduce Damage from Demi-Human
-5
5
Reduce Damage from Boss
-5
5
Shield Option Table:
Effect
Min
Max
Max HP
-10
10
Max SP
-5
5
HIT
-20
20
DEF
-20
20
MDEF
-20
20
FLEE
-30
30
Perfect Dodge
-10
10
One-Handed Weapon Option Table:
Effect
Min
Max
ASPD Rate
-10
10
ASPD
-3
3
Critical Rate
-10
10
Critical ATK Rate
-10
10
Long ATK Rate
-10
10
ATK
-50
50
MATK
-50
50
ATK Rate
-5
5
MATK Rate
-5
5
HIT
-20
20
Two-Handed Weapon Option Table:
Effect
Min
Max
ASPD Rate
-15
15
ASPD
-3
3
Critical Rate
-15
15
Critical ATK Rate
-15
15
Long ATK Rate
-15
15
ATK
-50
50
MATK
-50
50
ATK Rate
-8
8
MATK Rate
-8
8
HIT
-30
30
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Last updated 23 days ago
Last updated